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Yoritomo Ikemoto  - Mantis Clan Mercenary * Samurai Open: Pay 3 Gold to bow or straighten Ikemoto. All players may use this acti
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Yoritomo Ikemoto

DA-Personality-MN
0,30 €
Mantis Clan Mercenary * Samurai Open: Pay 3 Gold to bow or straighten Ikemoto. All players may use this action, and may use it even if Ikemoto is bowed. During an attack phase, each player may use this ability only once.
Moshi Mineko  - Mantis Clan Bushi. Naval Battle: Bow one of Mineko's Weapons to target an opposing Weapon. That Weapon gives no
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Moshi Mineko

*DA-Personality-MN
0,50 €
Mantis Clan Bushi. Naval Battle: Bow one of Mineko's Weapons to target an opposing Weapon. That Weapon gives no bonuses and produces no effects until the battle ends. (Bowed Items normally still add their stats to their Personalities.)
The Wandering Monk  - Unaligned Monk Open: Bow the Wandering Monk to give permanent control of him to the player to your left. M
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The Wandering Monk

DA-Personality-MK
0,10 €
Unaligned Monk Open: Bow the Wandering Monk to give permanent control of him to the player to your left. Move the Wandering Monk into that players home. Draw a card.
Ikoma Goro  - Lion Clan Courtier * Samurai Political Open: If Goro is honorable, bow and dishonor him to restore a dishonored pe
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Ikoma Goro

DA-Personality-LI
0,10 €
Lion Clan Courtier * Samurai Political Open: If Goro is honorable, bow and dishonor him to restore a dishonored personality to honorable status.
Hoshi Tadao  - Dragon Clan Shugenja Elemental Limited: Once per turn, put an Elemental Ring into play from your hand. The Ring d
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Hoshi Tadao

DA-Personality-DR
0,50 €
Dragon Clan Shugenja Elemental Limited: Once per turn, put an Elemental Ring into play from your hand. The Ring does not count towards an Enlightenment Victory. At the beginning of your turn, two turns after this one, shuffle it back into your Fate deck.
Doji Kazo  - Crane Clan Samurai * Unique * Double Chi * Will not attach cards.
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Doji Kazo

DA-Personality-CN
1,50 €
Crane Clan Samurai * Unique * Double Chi * Will not attach cards.
Omen  - Crab Clan Shugenja * Shadowlands * Lose 2 honor Maho Limited: Once per turn, give a corruption token to any personality
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Omen

DA-Personality-SH,CB
0,30 €
Crab Clan Shugenja * Shadowlands * Lose 2 honor Maho Limited: Once per turn, give a corruption token to any personality in play. Lose 1 Honor. Maho Limited: Bow Omen and remove corruption tokens from a personality equal to his or her chi to permanently give the personality the Shadowlands trait.
Naishi  - Weapon * Unique Open: Once per turn, Naishi gains +1F/-1C or -1F/+1C. The blade was forged by the kenku; once its miss
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Naishi

DA-Item
1,00 €
Weapon * Unique Open: Once per turn, Naishi gains +1F/-1C or -1F/+1C. The blade was forged by the kenku; once its mission is complete, it must be returned to them.
Grim Mempo  - Will only attach to a Samurai. Yu+2, or Yu+3 if this Personality is Crab Clan.
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Grim Mempo

DA-Item
0,10 €
Will only attach to a Samurai. Yu+2, or Yu+3 if this Personality is Crab Clan.
Gale Force Winds  - Elemental Open: Bow this Shugenja to target a unit with a Force total less than 5. That unit may not assign
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Gale Force Winds

DA-Spell
0,30 €
Elemental Open: Bow this Shugenja to target a unit with a Force total less than 5. That unit may not assign to attack Provinces this turn.
Ebbing Strength  - Open: Bow this Shugenja and destroy this Spell. Until the end of your next turn, Personalities enter play bow
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Ebbing Strength

DA-Spell
0,30 €
Open: Bow this Shugenja and destroy this Spell. Until the end of your next turn, Personalities enter play bowed.
Lost Souls  - Until the end of your next turn, Holdings do not straighten during the Straighten Phase. Each player may bow any n
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Lost Souls

DA-Event
0,50 €
Until the end of your next turn, Holdings do not straighten during the Straighten Phase. Each player may bow any number of his or her Personalities to straighten an equal number of Holdings at the end of his or her Straighten Phase.
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