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0,50 €
Crab Clan Samurai Kuon gains +1/+2 while Hida Kuroda is in play
0,10 €
Ninja You can only attach the Poison Dartgun to a Ninja. Battle: Once per battle, make a Ranged 2 attack that can target a Personality with attached Followers, without bowing.
0,10 €
Reaction: If this Personality is in an army that destroys an opposing army when you have put a terrain in play for the battle, then you may put the Ring of Water into play from your hand. Battle Elemental: Destroy the Drum to move this Personality into any of the defender's Provinces.
0,30 €
Weapon The Dragon's Claw Katana costs 2 less gold for Crane players. This personality has +1 personal honor while the Dragon's Claw Katana is attached.
0,10 €
Kiho Reaction: Before one of your Personalities not at this battle performs an action, bow one of your Shugenja or Monks at this battle. The Personality not at the battle takes the action as if he were at the battle.
0,50 €
Kiho Limited: Bow one of your Monks or Shugenja to look at a number of your Fate Deck's top cards equal to the caster's Chi, one at a time. At any point during this effect, if the Focus value of the card you are looking at plus the number of cards you have looked at is less than or equal to the caster's Chi, you may show the card to the other players, add...
0,10 €
Kiho Water Battle: Bow one of your target Shugenja or Monks at any location: Move one of your target units at a battlefield to a different battlefield.
5,00 €
Elemental Battle : Bow this Shugenja and destroy this Spell to end this battle without resolution. All units go home bowed.
0,30 €
Spell Maho Ritual Limited: Destroy this Spell and bow this Shugenja and any number of your other Shugenja to place a 1F/1C Blood token on each Shugenja Personality in this Ritual.
0,50 €
Only a Crane Clan Shugenja ca attach this Spell. Elemental Limited: Bow this Shugenja and destroy this Spell to have one of your Personalities issue a challenge to a Personality. Add this Shugenja's Chi to your Personality's Chi during the duel. If the challenged Personality refuses the challenge, he or she becomes Dishonored and his or her controller...
1,00 €
You cannot gain or lose Honor. You cannot take Political actions or actions that cause Honor losses for other players. Your Goblin, Ogre, Oni, and Troll Personalities each gain +1F/+1C. Your Personalities will not swear fealty. Your cards are immune to Fear.
2,00 €
You cannot bring Ninja or Shadowlands cards into play. Your Lion Clan Shugenja can attach other Clan's Ancestors. Battle: Once per turn, if there are one or more opposing units in this battle, give the Tactician trait to one of your Personalities in this battle.
2,00 €
You can not bring Shadowlands cards into play. All Fortifications cost four less Gold for you.
1,50 €
Battle: Bow The Citadel of the Hiruma. Target any one of your defending Crab Personalities. Double the Personality's current Force. Destroy the Personality immediately after the end of this battle.
1,50 €
Battle: Bow to destroy a terrain. Reaction: Bow to negate all the effects of a terrain when it is played. The terrain is still in play but has no effects.
2,00 €
After the other players reveal their Strongholds and before players select Sensei, you may place up to five cards from your Fate deck under Kyuden Hitomi. Reaction: During your End Phase, instead of Drawing a card, bow Kyuden Hitomi to add a card under it to your hand.
2,00 €
Players cannot assign units during the Cavalry Maneuvers Segment when you are the Defender. Limited: Bow the Iron Mountain to permanently give the Tattooed trait to one of your Personalities.
1,50 €
At the beginning of the game, all human Shugenja in your deck become permanently aligned to your Clan. Reaction: Immediately after you put a Kiho in your discard pile after its use, put the Kiho back into your hand, then discard one card from your hand. You canot use this ability twice with the same Kiho or twice on the same turn.
0,10 €
All players turn over the top card of their Dynasty decks. If the card is a Personality, it is put into play immediately. Honor requirements and gold costs are waived. If the card is not a Personality, it is discarded. (Clarification: No effects are generated by Personalities brought into play.)
0,50 €
One of Personalities issues unrefusable challenge to another player's Personality. The winner's controller gains 4 Honor. Dishonor the loser.
0,30 €
Negate any current effects of Spells and innate abilities. Shugenja cannot cast Spells or use innate abilities until yor next turn.
1,00 €
Each Personality and Follower with over 2 Force bows. No Persaonalty or Follower with over 2 Force can straighten befpre your next turn.
0,30 €
Begining with the player on your left, each player may target one of his or her Persoanalities to get a more Experienced version of that Personality from his or her deck and lay that version over the Personality as though the player were doing so during his or her Dynasty Phase, paying any costs as usual.
0,10 €
Until the end of the game, during each turn, a player's Family Honor can not rise over its value when the turn began plus 5.
0,10 €
Each player targets one Region controlled by the player on his or her left. All targeted regions are destroyed.
0,10 €
Reaction: Play when one of your cards creates Fear. The Fear affects Personalities as if they were Followers.
0,10 €
Political Reaction: After the player with the highest Family Honor, or who is tied for highest, announces a Political action: Negate its effects.
0,10 €
Limited: Your Personalities "swear fealty" to you. Each of your Personalities without your Faction's trait permanently gains +1F/+1C and your Faction's traits (except Monk, Naga, Ninja, Ratling or Spirit) and the Unaligned trait.
0,20 €
Limited: Target one of your Personalities without a "nemesis and another player's Personality. The other Personality is your Personality's nemesis until the other Personality leaves play. While your Personality faces the nemesis in battle or a duel, your Personality gains +2F/+3C.
0,30 €
Limited: Target one of your Personalities with the Tattooed trait but without a Mountain Tattoo. Until the end of the game, this Personality has a Mountain Tattoo and gains the following ability: Battle: Once per turn, this Personality gains 2F until the end of the turn. All ranged attacks targetting this Personality have their strengths doubled.
0,10 €
Battle: Target a Goblin Personality or Follower in this battle. The Goblin gains +2F and the ability Battle: Fear 2. Immediately after the end of this battle, the Goblin is destroyed.
2,00 €
Reaction: Play when one of your Personalites is entering a duel if the opposed Personality has a lower Personal Honor. Your Personality has the first option to focus or strike. If you are a Crane Player, the cost of the technique is reduced to zero.
1,00 €
Reaction: After a Personality from your Faction is destroyed while in an battle: Target a Personality opposing him. For the rest of the game, Personalities from your Faction gain +2F/+2C while facing the target in a battle or duel. This does not target the destroyed Personality.