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0,20 €
Samurai • Cavalry(Once per turn, as an Absent Engage, move your unbowed Personality in a Cavalry unit to the battle.)
3,00 €
Forest • Experienced • UniqueThis card will not straighten before your third turn.w: Produce 2 Gold.Limited, w: Draw a card. If you now have 6 or more cards in your hand, discard a card.
1,00 €
Berserker • Crab Clan • Destined • Hero • Imperial • Reserve (You may Recruit a Reserve card, if it would be opposed, as an Absent Battle action.)(Draw a card after your Destined card enters play.)
0,70 €
Spider Clan • Fallen • Monk • KensaiAfter Nishiguchi enters play, lose 2 Honor.Battle: Give a target enemy Personality a Force penalty equal to the number of Madness tokens he has.
1,00 €
Open: Choose your performing Personality: Show the top four cards of your Fate deck. You may attach one of them that is a Weapon to him, paying 4 less Gold. You may shuffle your deck. If you did not show a Weapon and he is a Kensai, draw a card.
1,50 €
Battle: If you control no Personalities (in play), target one or two Personalities at any location: Bow them. Negate their straightening. Reaction: After engaging, if any enemy units are at the current battlefield, choose your performing Personality: Move him there. Straighten him if he moved.
2,00 €
Battle: Bow your performing Scout Personality: Ranged 6 Attack, which may target a Personality with attached Followers if you have Reconnaissance.
1,00 €
PoliticalReaction: After the resolution of an action or a battle that destroyed any of your Personalities in a defending army, bow your performing Courtier or Empress and target your non-Unique Personality with your Clan alignment in your discard pile: Bring him into play (in your home), ignoring costs. Gain 2 Honor.
1,00 €
Dragon Clan • Courtier • Duelist • Gamekeeper • Justicar • MagistrateReaction: After Horume enters play: Choose a player. He gains or loses 1 Honor. Reaction: After a duel ends that Horume won: He boasts of his talents. Gain 1 Honor.
0,20 €
FearBattle: Choose your performinng Berserker Personality and target another's player Personality not at the current battlefield: Move them both there. Straighten each unit that this move there.