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Matsu Yuuto  - Lion Clan • Samurai • Cavalry • Soul of Matsu AgetokiRanged Attacks may not target cards in this unit.
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Matsu Yuuto

EE-Personality-LI
0,10 €
Lion Clan • Samurai • Cavalry • Soul of Matsu AgetokiRanged Attacks may not target cards in this unit.
Moshi Madoka  - Mantis Clan • Thunder • Shugenja • Scout
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Moshi Madoka

EE-Personality-MN
0,10 €
Mantis Clan • Thunder • Shugenja • Scout
Yoritomo Doho  - Mantis Clan • Samurai • Naval • Magistrate
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Yoritomo Doho

EE-Personality-MN
0,20 €
Mantis Clan • Samurai • Naval • Magistrate
Yoritomo Nakoshi  - Mantis Clan • Samurai • Naval • Scout • Soul of Yoritomo Saburo
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Yoritomo Nakoshi

EE-Personality-MN
0,10 €
Mantis Clan • Samurai • Naval • Scout • Soul of Yoritomo Saburo
Yoritomo Naoto  - Mantis Clan • Samurai • Naval • Soul of Yoritomo IsoshiBattle: Target an enemy unit: Until this battle ends, a
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Yoritomo Naoto

EE-Personality-MN
0,10 €
Mantis Clan • Samurai • Naval • Soul of Yoritomo IsoshiBattle: Target an enemy unit: Until this battle ends, abilities on cards now in that unit may not be used.
Asako Niou  - Phoenix Clan • Void • Monk • Henshin
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Asako Niou

EE-Personality-PH,MK
0,20 €
Phoenix Clan • Void • Monk • Henshin
Bayushi Irezu  - Scorpion Clan • Bitter Lies • Martyr • Soul of Bayushi KwanchaiReaction: Before your Scorpion Clan Personality
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Bayushi Irezu

EE-Personality-SC
0,70 €
Scorpion Clan • Bitter Lies • Martyr • Soul of Bayushi KwanchaiReaction: Before your Scorpion Clan Personality enters a duel, bow Irezu: He enters the duel instead. Battle: If Irezu is at home, target your Scorpion Clan Personality: Move him home. Move Irezu to the current battlefield.
Daigotsu Gyoken  - Spider Clan • Shadowlands • SamuraiAfter Gyoken enters play: Lose 1 Honor.
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Daigotsu Gyoken

EE-Personality-AR,SH
0,10 €
Spider Clan • Shadowlands • SamuraiAfter Gyoken enters play: Lose 1 Honor.
Daigotsu Kendo  - Spider Clan • Shadowlands • Samurai • Commander • Conqueror
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Daigotsu Kendo

EE-Personality-AR,SH
0,10 €
Spider Clan • Shadowlands • Samurai • Commander • Conqueror
Shinjo Eun-Sahng  - Unicorn Clan • Samurai • Tactician • Soul of Shinjo Chu-YeungBattle: Ranged 4 Attack.
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Shinjo Eun-Sahng

EE-Personality-UN
0,10 €
Unicorn Clan • Samurai • Tactician • Soul of Shinjo Chu-YeungBattle: Ranged 4 Attack.
Apprentice Shinobi  - NinjaAfter the resolution of a Ninja action: Give this card +1F.
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Apprentice Shinobi

EE-Follower
0,10 €
NinjaAfter the resolution of a Ninja action: Give this card +1F.
Goju House Guard  - Shadowlands • Ninja • UniqueWill only attach to a Spider Clan Personality. Battle: Put this card on the top
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Goju House Guard

EE-Follower
1,00 €
Shadowlands • Ninja • UniqueWill only attach to a Spider Clan Personality. Battle: Put this card on the top or bottom of your Fate deck and target an enemy Personality: Put all cards without attachments in his unit on the bottom of their owner’s appropriate deck.
Hiruma Sniper  - ScoutBattle: If you have Reconnaissance: Ranged 4 Attack.
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Hiruma Sniper

EE-Follower
0,20 €
ScoutBattle: If you have Reconnaissance: Ranged 4 Attack.
Outriders  - Cavalry
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Outriders

EE-Follower
0,10 €
Cavalry
Soshi House Guard  - Ninja • UniqueWill only attach to a Scorpion Clan Personality. Political Battle/Open: Target a Personality:
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Soshi House Guard

EE-Follower
0,50 €
Ninja • UniqueWill only attach to a Scorpion Clan Personality. Political Battle/Open: Target a Personality: If it is a Combat Segment, bow him. If he is dishonorable, his controller loses 1 Honor.
Tsuruchi House Guard  - Scout • UniqueWill only attach to a Mantis Clan Personality. Battle: Ranged 5 Attack that you may compar
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Tsuruchi House Guard

EE-Follower
0,50 €
Scout • UniqueWill only attach to a Mantis Clan Personality. Battle: Ranged 5 Attack that you may compare against Gold Cost.
Ring of Earth  - Earth • UniqueAfter the resolution of a battle that you won, if there were ever any enemy units at that battlef
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Ring of Earth

EE-Ring
0,70 €
Earth • UniqueAfter the resolution of a battle that you won, if there were ever any enemy units at that battlefield and none of your Personalities were destroyed during the battle: You may put this card into play from your hand. Battle: Even if you control no units at the current battlefield, bow this card or discard it from your hand: Give a province +3...
A Stain Cleansed  - Battle: Choose your performing unbowed Magistrate, target an enemy card without attachments or an enemy unit
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A Stain Cleansed

EE-Strategy
2,50 €
Battle: Choose your performing unbowed Magistrate, target an enemy card without attachments or an enemy unit, and pay Gold equal to the card or unit’s total Gold Cost minus 2: Destroy it
Aramoro's Promise  - NinjaLimited: Choose your performing Saboteur or Ninja Personality: Discard a Dynasty card in a province. L
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Aramoro's Promise

EE-Strategy
0,30 €
NinjaLimited: Choose your performing Saboteur or Ninja Personality: Discard a Dynasty card in a province. Lose 2 Honor.
Confusion at Court  - PoliticalReaction: Before an action resolves, if discarding the Imperial Favor is one of its base costs: N
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Confusion at Court

EE-Strategy
0,10 €
PoliticalReaction: Before an action resolves, if discarding the Imperial Favor is one of its base costs: Negate the action’s effects.
Encircled Terrain  - TerrainBefore this battle resolves: The Attacker and Defender, in the order of your choice, each choose one
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Encircled Terrain

EE-Strategy
0,10 €
TerrainBefore this battle resolves: The Attacker and Defender, in the order of your choice, each choose one of their units at the current battlefield. Move all other units there home. Battle: If there are no Terrains at the current battlefield: Put this card into play there.
Fields of Mercy  - TerrainBefore a card effect destroys a Personality in an army, if a card effect has destroyed another Persona
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Fields of Mercy

EE-Strategy
0,50 €
TerrainBefore a card effect destroys a Personality in an army, if a card effect has destroyed another Personality in that army while this card was in play: Negate the Personality’s destruction. Battle: If there are no Terrains at the current battlefield: Put this card into play there.
Inspired Devotion  - Battle/Open: Choose your performing Yojimbo: Give him +2F or a Force bonus equal to the highest Chi of any
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Inspired Devotion

EE-Strategy
0,10 €
Battle/Open: Choose your performing Yojimbo: Give him +2F or a Force bonus equal to the highest Chi of any Courtier or Shugenja you control.
Rumors Travel  - PoliticalLimited: Until your next turn begins, before each time a player gains 1 or more Honor, reduce the gain
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Rumors Travel

EE-Strategy
5,00 €
PoliticalLimited: Until your next turn begins, before each time a player gains 1 or more Honor, reduce the gain by 1 if it is not during a battle or Attack Phase. Battle: If any enemy units are at the current battlefield, choose your performing Personality: Move him there. Straighten him if he moved.
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