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0,50 €
Crane Clan * Courtier Political Limited: Bow Tamioko: Target another player’s honorable Personality. The player may choose to dishonor him. If he does not choose this, gain 2 Honor.
1,00 €
Unicorn Clan • Samurai The Western Steppes Personality. May not be included in decks.
1,00 €
Crab Clan • Samurai • Siege • Siege Master. Taru costs one less Gold to bring into play for each province destroyed this game. Battle: Discard a card: Abilities on a target enemy Personality cannot be used during this battle. Draw a card.
0,50 €
Can only attach to a Crab Clan Personality. Battle: If this card is in your discard pile, destroy one of your target Followers: Attach Tabarou to one of your target Personalities, waiving costs.
0,50 €
Focus Effect: If your Personality in this duel is Mantis Clan and one of your focused cards has 3 Gold Cost or higher: Add 3 to this card's Focus Value. Battle: Target one of your unbowed Mantis Clan Personalities with a Ranged Attack ability: Ranged Atta
1,00 €
After each of your Ranged Attacks resolves: If it did not destroy its target, reduce the target's Force by the Ranged Attack's strength.
0,50 €
Battle: Target one of your opposed Crab Clan Personalities: Give him +4F. Until the battle ends, actions taken by enemy players that target him have the additional cost, "Discard a card."
0,50 €
Iaijutsu Limited : Target one of your unbowed Samurai or Duelist Personalities: He challenges another player's target Personality. The other plaer may refuse; if he does, dishonor his Personality and gain 4 Honor. Destroy the duel's loser. The winner gains 2 Honor.
0,20 €
Political Open : Bow your Stronghold or discard the Imperial Favor: Bow a target Personality.
1,00 €
You do not lose Honor from Fate and Spider Clan cards you own. In your Dynasty Phase, you may refill a province face-up one time for each of your provinces destroyed this game.
0,20 €
Crab Clan · Samurai · Scout. Recon Limited: Target a province. While you are the Attacker, battle resolution does not bow your units at the province's battlefield if no enemy units were ever there.
0,30 €
Kiho Open: Target one of your Monks and one of your non-Void Rings: Permanently copy an ability from the Ring to the Monk. The Monk permanently need not bow to pay costs of the copied action
0,30 €
Ratling · Chief · Creature · Nonhuman · Bushi · Hero · Crippled Bone Tribe · Experienced ? Unique. Reaction: After an action or battle resolves during which Pep?trchek was destroyed: Create one 1F Ratling Follower card for each of your Ratling Personalities, and attach one to each of them
5,00 €
Limited: Target a Personality you control: Target a Personality controlled by another player. Your Personality issues the other an unrefusable challenge. Permanently remove all abilties and all non-boldface traits from the loser.
0,50 €
Dragon Clan Monk. Razan has +3F and +1 Personal Honor for each Ring you control
0,10 €
Reaction: After attaching to a Tactician Personality from your hand: Draw a card. Reaction: After this Personality performs a Tactical action, bow this card: This Personality may perform an additional different Tactical action this battle.
0,20 €
Center Formation · Formed by 2 Personalities with the printed Tactician trait. Tactical Battle: Produce two consecutive Ranged 3 Attacks. Tactical Battle: Bow and destroy the performing Tactician: Target two cards opposing him that have no unbowed cards attached. Destroy them.
0,10 €
Bow Akodo's Grave to produce 2 Gold. Battle: Bow and destroy Akodo's Grave to destroy a Terrain.
0,20 €
Unicorn Clan Samurai * Cavalry Latomu costs 1 less Gold if your Wind is Akodo Kaneka. Reaction: After an action moves Latomu into a battle, bow Latomu for a Ranged 4 Attack, or make a Ranged 2 Attack without bowing.
0,10 €
Kiho Reaction: Bow one of your monks to cancel and negate the effects of any one spell or kiho that targets you, your cards, or your army. This cannot affect a spell or kiho with a gold cost greater than the monk's Chi. Shugenja may not use this kiho.
0,10 €
The Elite Light Infantry is immune to Fear. The Elite Light Infantry adds its Force to its unit's total Force even if its Personality is bowed.
1,00 €
Reaction: Play after the resolution phase of a battle to prevent your units in that battle from becoming bowed by the combat.