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3,50 €
Naga • Samurai • Kensai Minoko has Naval while she has a Peasant Weapon.Battle, w: Melee 3 Attack. If this does not destroy a Personality, straighten Minoko.
0,20 €
Samurai • Shadowlands • Yojimbo • Duelist • Expendable Compassion: If Spider Clan is your only Clan Alignment, you may Recruit Tomiyama as an Open. (Compassion takes effect while you have fewer Provinces than anyone else.)
0,20 €
Barracks Open, w: Put a target Follower in your discard pile into your hand.
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Ninja • Shadowlands • Reserve (You may Recruit a Reserve Personality, if they would be opposed, as an Absent Battle action.)Mitsuru has +2F while opposing a Personality with no abilities.
0,20 €
Political Open: A target Stronghold's abilities may not be used. If it is your turn, bow it.
5,00 €
Interrupt: Target your Personality. After the action resolves, if it destroyed him, bring him into play in your home, ignoring costs and Honor Requirement, then bow him, dishonor him, and lose 2 Honor.
0,20 €
Siege • Samurai Battle: Discard a card to bow a target enemy card with Force equal to or lower than the discarded card's Focus Value.
1,00 €
Reserve • Destined • Berserker • Hero • Imperial (Draw a card after you Recruit a Destined card. You may Recruit a Reserve Personality, if they would be opposed, as an Absent Battle action.)
0,20 €
Weapon • Two-Handed • Sword(A Personality can only have one Weapon.)This Item's Force modifier equals this Personality's Personal Honor.
0,20 €
Courtier • Love Letter • OratorCourtesy: After you Recruit Takato, gain 1 Honor. (Courtesy traits do not take effect if you went first.)Interrupt: After you Recruit Takato, discard a card to make a target player discard a random card. Each of you may put the other's card in your hand.
0,20 €
Temple • Fortification • Kharmic(Fortifications attach to the Province from which they entered play.)This Fortification enters play bowed and, if your Sensei is Brotherhood Sensei, for 2 less Gold.Bow: Produce 4 Gold.
1,00 €
Air Air Battle: Bow this Shugenja to move home a target attacking Personality and himself, and gain 2 Honor.
0,70 €
Temple • Fortification (Fortifications attach to the Province from which they entered play.)This Fortification enters play bowed.w: Produce 2 Gold.Open, w: Gain 1 Honor.
0,10 €
Artisan • Kensai • Naval • Samurai • Yojimbo(Kensai may attach two Weapons, as long as neither is Two-Handed.)Battle: Bow a target enemy attachment with lower Force. You may bow one of Dairu's Weapons or one of your Ports to destroy the target.
3,00 €
Fire • ShugenjaOrinoko enters play for 1 less Gold if your Allegiance is Traditionalist.Invest 10: Give Orinoko three +1F/+1C tokens, then permanently give her Conqueror and the ability, "Fire Battle: Fear 5." This Invest cost cannot be reduced.
0,20 €
One-Handed • Sword • Weapon Battle, w: Fear equal to this Personality's Chi that may target a Personality with Followers (Bow a target enemy Follower or Personality with Force equal to or lower than the Fear's strength).
4,00 €
If you are a Phoenix Clan player, this Strategy has Discipline 1.Battle: Straighten your target Spell. You may use its abilities an additional time this turn. Take an additional action.
3,00 €
Naga • Nonhuman • Savior • Scout • Warrior of the Bright EyeZenathaar will not join you if you control any Shadowlands Personalities. Your other Naga Personalities have +1PH. Home Battle: Move your target Naga Personality home.
0,20 €
Monk • Kensai(Kensai may attach two Weapons, as long as neither is Two-Handed.)After a Fear effect from a card in Nao's unit, or from your action that targeted Nao, bows a Follower, destroy it.
0,20 €
Ninja • Samurai • SpyNinja Battle: Give a target enemy Personality a -1F/-1C Poison token. You may move Sadao home if the target was Lion Clan.
1,00 €
Jade • Samurai • Scout • Experienced • Unique Jade Battle, w: Ranged 4 Attack. Straighten Yashiro if the target was Shadowlands.
0,50 €
Crab • Lion • Mantis • Spider • UnicornYour Personalities with 3 or more Chi have Tactician. Unless they have the printed Tactician keyword, they do not have the Tactical Advantage ability.