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Fushiki no Oni  - Oni • Shadowlands • Fire • Nonhuman    After Fushiki enters play, lose 4 Honor.Fire Battle: Destroy a target F
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Fushiki no Oni

TF-Personality-SA,SH
0,20 €
Oni • Shadowlands • Fire • Nonhuman After Fushiki enters play, lose 4 Honor.Fire Battle: Destroy a target Fortification at this battlefield with Gold Cost lower than Fushiki's Force. Give Fushiki a +1F token.
Air Dragon Exp3  - Air • Dragon • Nonhuman • Cavalry • Experienced 3 • Shugenja • Unique    Cannot attach Followers or Items. Ca
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Air Dragon Exp3

TF-Personality-SA
3,00 €
Air • Dragon • Nonhuman • Cavalry • Experienced 3 • Shugenja • Unique Cannot attach Followers or Items. Cannot gain a Clan Alignment. Has -2HR while you control the Ring of Air. After a phase begins, straighten Air Dragon.Air Battle: Negate Air Dragon's current Force penalties.
Daigotsu Hayigi  - Bog Hag • Infiltrator • Nonhuman • Shadowlands • Shugenja  Battle: Give a target enemy Personality a Force pe
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Daigotsu Hayigi

TF-Personality-AR,SH
3,00 €
Bog Hag • Infiltrator • Nonhuman • Shadowlands • Shugenja Battle: Give a target enemy Personality a Force penalty equal to his own Personal Honor. If his Force is now zero, you may give him a -1F/-1C Poison token and lose 1 Honor.
Bayushi Toshimo Exp  - Bitter Lies • Samurai • Yojimbo • Experienced • Kensai • UniqueBattle: Fear equal to the Force of your ta
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Bayushi Toshimo Exp

TF-Personality-SC
3,00 €
Bitter Lies • Samurai • Yojimbo • Experienced • Kensai • UniqueBattle: Fear equal to the Force of your target unbowed Kensai. You may destroy a Madness token on Toshimo to have this destroy cards after it bows them.
Bayushi Saikaku FOIL  - Bitter Lies • Samurai • Kensai(Kensai may attach two One-Handed Weapons.)Battle, w: Fear 4. You may bow
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Bayushi Saikaku FOIL

TF-Personality-SC
3,50 €
Bitter Lies • Samurai • Kensai(Kensai may attach two One-Handed Weapons.)Battle, w: Fear 4. You may bow Saikaku's Weapon or destroy a Madness token on him to straighten him.
Shiba Danjiro  - Samurai • Soul of Shiba Morihiko • YojimboBattle, w: Ranged Attack equal to Danjiro's Force.
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Shiba Danjiro

TF-Personality-PH
0,20 €
Samurai • Soul of Shiba Morihiko • YojimboBattle, w: Ranged Attack equal to Danjiro's Force.
Isawa Mochiko  - Water • Soul of Isawa Tanaka • Cavalry • Shugenja(Once per turn, as an Absent Engage, move your unbowed Persona
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Isawa Mochiko

TF-Personality-PH
0,70 €
Water • Soul of Isawa Tanaka • Cavalry • Shugenja(Once per turn, as an Absent Engage, move your unbowed Personality in a Cavalry unit to the battle.)Water Battle: If he would be opposed, move your target Personality at any location to a battlefield (not necessarily this one).
Isawa Akime FOIL  - Air • Artisan • ShugenjaAir Open, w: Target a Phoenix Clan Personality in your discard pile. The rebirth beg
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Isawa Akime FOIL

TF-Personality-PH
4,50 €
Air • Artisan • ShugenjaAir Open, w: Target a Phoenix Clan Personality in your discard pile. The rebirth begins. He becomes honorably dead.
Isawa Akime  - Air • Artisan • ShugenjaAir Open, w: Target a Phoenix Clan Personality in your discard pile. The rebirth begins.
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Isawa Akime

TF-Personality-PH
3,50 €
Air • Artisan • ShugenjaAir Open, w: Target a Phoenix Clan Personality in your discard pile. The rebirth begins. He becomes honorably dead.
Typhoon Surge  -                     Water Battle: Move a target Personality at any location to the current battlefield. Straigh
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Typhoon Surge

TF-Spell
0,20 €
Water Battle: Move a target Personality at any location to the current battlefield. Straighten his unit if you do not control him. Destroy this Spell.
Steal the Candle's Flame  -                     Fire Interrupt, w: Give a Melee or Ranged Attack +2 strength.Fire Battle: Ranged
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Steal the Candle's Flame

TF-Spell
0,20 €
Fire Interrupt, w: Give a Melee or Ranged Attack +2 strength.Fire Battle: Ranged 0 Attack.
Reach Across the World  -                     Air Battle/Open: Target two of your Shugenja. Transfer one or more attachments fro
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Reach Across the World

TF-Spell
0,20 €
Air Battle/Open: Target two of your Shugenja. Transfer one or more attachments from one to the other. If the caster is Air, you may take an additional action.
Frozen Tomb  -                     This Shugenja has +1F, or +2F if he is Water.Water Engage, w: Negate a target Personality's n
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Frozen Tomb

TF-Spell
0,70 €
This Shugenja has +1F, or +2F if he is Water.Water Engage, w: Negate a target Personality's next movement. After each time his controller resolves an action that targeted him or came from a card in his unit, give him -2F.
Conflagration  -                     If this Shugenja is Fire, Ranged Attacks from actions in this unit have +1 strength.Fire Ba
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Conflagration

TF-Spell
0,20 €
If this Shugenja is Fire, Ranged Attacks from actions in this unit have +1 strength.Fire Battle, w: Give this Shugenja +3F.
Gates of the Second City  -       (This card has +1PS and +2GP if you didn't go first.)Limited, : Gain 2 Honor. Tireless Battle:
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Gates of the Second City

TF-Stronghold
0,50 €
(This card has +1PS and +2GP if you didn't go first.)Limited, : Gain 2 Honor. Tireless Battle: Discard a card to make a Fear effect with strength equal to the card's Focus Value. (Tireless actions may be taken even while bowed.)
Unexplained Illness  -     Ninja Battle/Open: Bow a target Personality with a Poison token.
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Unexplained Illness

TF-Strategy
0,50 €
Ninja Battle/Open: Bow a target Personality with a Poison token.
Superior Defense  -     Battle: Give a target enemy Follower or Personality a Force penalty equal to your target unbowed Followe
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Superior Defense

TF-Strategy
6,00 €
Battle: Give a target enemy Follower or Personality a Force penalty equal to your target unbowed Follower's Force. If that Follower is attached to a Commander, you may bow it to draw a card and take an additional action.
Show Me Your Stance  -     Iaijutsu Battle: Your target unbowed Human Personality challenges a target enemy Human Personality to
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Show Me Your Stance

TF-Strategy
0,20 €
Iaijutsu Battle: Your target unbowed Human Personality challenges a target enemy Human Personality to a duel of Personal Honor. The winner gains 2 Honor. Dishonor the loser. Move him home. Bow him as he moves.
Rank Hath Privilege  -     Political Open: Bow your target unbowed Magistrate Personality. Bow a target Human Personality with l
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Rank Hath Privilege

TF-Strategy
6,00 €
Political Open: Bow your target unbowed Magistrate Personality. Bow a target Human Personality with lower Personal Honor.
Public Arrest  -     Battle: Fear 2.Battle: Fear equal to your target unbowed Magistrate's Chi plus Personal Honor that must tar
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Public Arrest

TF-Strategy
0,70 €
Battle: Fear 2.Battle: Fear equal to your target unbowed Magistrate's Chi plus Personal Honor that must target a dishonorable or Shadowlands Personality, who may have Followers.
Mutual Support  -     Battle: Give two or more target opposed Personalities, each with a different Clan Alignment, +2F (each).
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Mutual Support

TF-Strategy
0,20 €
Battle: Give two or more target opposed Personalities, each with a different Clan Alignment, +2F (each).
Control FOIL  - ControlDark Virtue Open, : Target your unbowed Samurai and target a Personality. While your Samurai remains unbo
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Control FOIL

TF-Strategy
6,00 €
ControlDark Virtue Open, : Target your unbowed Samurai and target a Personality. While your Samurai remains unbowed and in play, negate the Personality's straightening.
Control  - ControlDark Virtue Open, : Target your unbowed Samurai and target a Personality. While your Samurai remains unbowed a
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Control

TF-Strategy
5,00 €
ControlDark Virtue Open, : Target your unbowed Samurai and target a Personality. While your Samurai remains unbowed and in play, negate the Personality's straightening.
Moshi Yokohime  - Soul of Moshi Yuriko • Shugenja • Thunder • Naval    (Once a turn, the Attacker gets the first Battle action,
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Moshi Yokohime

TF-Personality-MN
0,50 €
Soul of Moshi Yuriko • Shugenja • Thunder • Naval (Once a turn, the Attacker gets the first Battle action, if it's from a Naval Personality's unit. Shugenja may attach and cast Spells.)Thunder Battle: Bow a target enemy card without attachments.
Matsu Seijuko  - Duelist • Samurai    (Duelists win tied duels versus non-Duelists.)After Seijuko wins a duel, give her +1PH.Bat
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Matsu Seijuko

TF-Personality-LI
0,20 €
Duelist • Samurai (Duelists win tied duels versus non-Duelists.)After Seijuko wins a duel, give her +1PH.Battle: Fear equal to Seijuko's Personal Honor.
Ikoma Noritsu FOIL  - Samurai • Soul of Ikoma Tatsunori • Tactician      (Battle: Discard a card to give this Tactician a Force
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Ikoma Noritsu FOIL

TF-Personality-LI
3,00 €
Samurai • Soul of Ikoma Tatsunori • Tactician (Battle: Discard a card to give this Tactician a Force bonus equal to the card's Focus Value.) Political Interrupt: Before you gain Honor from a Battle action, negate the gain to draw a card.
Akodo Kenaro Exp  - Duelist • Experienced • Samurai • Tactician • Unique    After your Personality wins a duel at a battlefield,
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Akodo Kenaro Exp

TF-Personality-LI
2,50 €
Duelist • Experienced • Samurai • Tactician • Unique After your Personality wins a duel at a battlefield, give him +1F.Iaijutsu Battle: Kenaro challenges a target enemy Personality. Bow the loser.
Togashi Kasuru FOIL  - Monk • Tattooed • Tactician • Void    (Battle: Discard a card to give this Tactician a Force bonus equal
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Togashi Kasuru FOIL

TF-Personality-DR
3,00 €
Monk • Tattooed • Tactician • Void (Battle: Discard a card to give this Tactician a Force bonus equal to the card's Focus Value.) Battle, w: If Kasuru is attacking, draw a card. You may discard a card to straighten Kasuru.
Mirumoto Akifumi FOIL  - Samurai • Void      Tireless Battle: Target your Ring. You may bow it to straighten Akifumi or you may
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Mirumoto Akifumi FOIL

TF-Personality-DR
5,00 €
Samurai • Void Tireless Battle: Target your Ring. You may bow it to straighten Akifumi or you may bow Akifumi to straighten it. (Tireless actions may be taken even while bowed.)
Kitsuki Einosuke  - Courtier • Magistrate • Expendable    (Draw a card after your Expendable card dies.)Courtesy: Einosuke has D
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Kitsuki Einosuke

TF-Personality-DR
0,20 €
Courtier • Magistrate • Expendable (Draw a card after your Expendable card dies.)Courtesy: Einosuke has Destined. (Courtesy traits do not take effect if you went first. Draw a card after you Recruit a Destined card.)
Kakita Izumiko  - Duelist • Samurai      (Duelists win tied duels versus non-Duelists.)After Izumiko wins a duel, gain 1 Honor.
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Kakita Izumiko

TF-Personality-CN
0,20 €
Duelist • Samurai (Duelists win tied duels versus non-Duelists.)After Izumiko wins a duel, gain 1 Honor.
Daidoji Taenaru  - murai • Soul of Daidoji Tae    After Taenaru is destroyed, gain 2 Honor.Battle: Once per battle, move home a
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Daidoji Taenaru

TF-Personality-CN
0,20 €
murai • Soul of Daidoji Tae After Taenaru is destroyed, gain 2 Honor.Battle: Once per battle, move home a target enemy Personality with lower current Force than his own printed Force. Bow him as he moves.
Toritaka Iabuchi  - Destined • Scout • Samurai  (Draw a card after you Recruit a Destined card.)Battle, w: Ranged 2 Attack (Dest
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Toritaka Iabuchi

TF-Personality-CB
1,50 €
Destined • Scout • Samurai (Draw a card after you Recruit a Destined card.)Battle, w: Ranged 2 Attack (Destroy a target enemy Follower or Personality without Followers with 2 or lower Force).
Versatile Blade  - One-Handed • Sword • WeaponBattle: Discard a card to straighten this Personality.Home Battle: If this Persona
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Versatile Blade

TF-Item
4,00 €
One-Handed • Sword • WeaponBattle: Discard a card to straighten this Personality.Home Battle: If this Personality would be opposed, discard a card to move him to the current battlefield.
Ouma-Jirushi  - StandardFear effects targeting cards in this unit have -1 strength. Ranged Attacks targeting cards in this unit
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Ouma-Jirushi

TF-Item
0,50 €
StandardFear effects targeting cards in this unit have -1 strength. Ranged Attacks targeting cards in this unit have +1 strength. While opposed, this Personality has +1PH and his Followers have +1F.
Eternal Armor  - Armor(A Personality can only have one Armor.) After the first time each turn another player's Battle action tar
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Eternal Armor

TF-Item
0,70 €
Armor(A Personality can only have one Armor.) After the first time each turn another player's Battle action targets this Personality, that player may discard a card; if he does not, negate the action.
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