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0,10 €
Reaction: Bow before you reveal a face-down Dynasty card in one of your provinces. If it is a personality, reduce its gold cost by 2, to a minimum of 3. If it is a holding, either discard it or pay 2 gold (your choice). If it is an event, discard it with no effect.
0,30 €
Unaligned Courtier * Historian * Unique Political Limited: Bow Hatori and shuffle him into your Dynasty deck to take the Imperial Favor. Discard all cards attached to Hatori. This is considered a lobbying attempt.
0,30 €
Phoenix Clan Shugenja Earth Elemental Battle: Bow to give +2F or +2C to all defending Personalities in Itaru's army.
0,10 €
Mantis Clan Pirate * Naval Reaction: Bow to produce 4 Gold when paying for an action card from your hand. Lose 1 Honor.
0,30 €
Lion Clan Omoidasu * Poet Gain 2 additional Honor when you win a battle with an army containing Fudai.
0,30 €
Crab Clan Shugenja * Witch-Hunter Limited: Once per turn, gain a Jade token. Limited: Bow Kuni Kiyoshi and remove one or more Jade tokens from him to reduce a Shadowlands Personality's Chi by the number of tokens removed.
0,10 €
Weapon Masume Wakizashi costs 2 less Gold when attaching to a Personality who may attach more than one Weapon.
1,00 €
Experienced Armor of the Shadow Warrior * Unique * Shadowlands This Personality permanently gains the Shadowlands trait when Armor of Shadows attaches. Cards in this unit may not be the target of spell effects or innate abilities.
0,10 €
Bow all Ashigaru. Until the beginning of your next turn, all non-Shadowlands Gold-producing Holdings produce 1 extra Gold when bowed to produce Gold.
0,10 €
Open: Bow a Shadowlands personality you control to replace the text of a Region or Fortification with the following until the end of the turn: "Shadowlands * Shadowlands Personalities gain +2C while in a battle at this Province." Fortifications keep the Fortification trait.
0,10 €
Elemental Battle: Bow this shungeja to bow one Follower in an opposing unit. Elemental Battle: Bow this shugenja to bow any one Personality with no unbowed Followers attached.
1,00 €
Unique Limited: Bow this Shugenja and one of your Personalities. Give this Personality a permanent +3F/+3C bonus, but if this Personality refuses a duel or becomes dishonored, he is immediately destroyed. This spell is destroyed and may not be copied (e.g. Scribe).
3,00 €
Reaction: Play at the end of the assignment phase. Choose a battle, in which all honor gains and losses will be doubled for all players during the resolution phase. This is not cumulative with any other honor-doubling effect.
0,50 €
Reaction: Bow one of your Personalities with Personal Honor above 1 when another player has bowed a Personality to lobby for the Imperial Favor. If the Favor is uncontrolled, the lobbying attempt is cancelled, and you gain control of the Imperial Favor. This still counts as a lobbying attempt.
1,00 €
Political Limited: If you have no cards in play or in your discard piles that cause their player an Honor loss or have the Shadowlands, Ninja, or Kolat keywords: Gain 8 Honor; this gain can not raise your Family Honor above its starting value.
0,10 €
Terrain Battle: Before this battle’s resolution, the Attacker and Defender, in the order of your choice, each choose one of his units at the current battlefield. Then, move all other units there home.
0,10 €
Delayed Terrain Battle: Each Personality in your army gains +1F until the battle ends.
2,00 €
When attached, also give this Personality a -1C Plague token. Lose 6 Honor. While this card is in play, all Personalities in play with a Plague Token(s) get an additional -1C Plague token during each of your events phases. Battle: Bow the Plague Skulls to give a -1C Plague token to an opposing Personality.
0,30 €
Reaction: If this Personality is being assigned to defend a Province when the attacking army has a Force higher than the Province Strength, you may put the Ring of Earth into play from your hand. Battle Elemental: Destroy the Hammer. If this Personality is defending, he gains +3F/+2C until the end of this turn.
0,30 €
Reaction: If this Personality is in an army that destroys an opposing army when you have put a terrain in play for the battle, then you may put the Ring of Water into play from your hand. Battle Elemental: Destroy the Drum to move this Personality into any of the defender's Provinces.