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0,10 €
Terrain Before this battle resolves, the Attacker and Defender, in the order of your choice, each choose one of their own Personalities at its battlefield. Move all other Personalities there home. Battle: Destroy a Terrain (if able). Put this Terrain into play.
0,30 €
After you Equip this Follower, gain 1 Honor. Political Battle: Bow or straighten a target Personality with lower Personal Honor than this Personality.
2,00 €
Samurai • Bitter Lies • Kensai(Kensai may attach two Weapons, as long as neither is Two-Handed.) Battle: Give a target enemy Personality a Force penalty equal to Akagi's Force.
0,50 €
As a Focus Effect, if the duel is not during a battle, end the duel without resolution. (Other Focus Effects resolve.)Battle: Straighten your target opposed card. Give a target Follower or Personality +1F or -1F.
0,20 €
As a Focus Effect, if you win this duel, gain 1 Honor and give the winner +1F.Absent Battle: Negate a target Personality's current Force bonuses or penalties (you choose). (You may take Absent actions without presence.)
3,50 €
Destined • Gaijin • One-Handed • Sword • Weapon(Draw a card after you Equip a Destined card.)After this Weapon enters your discard pile from play, put it back into your hand.
3,50 €
Cavalry • Reserve • SamuraiGingo enters play for 1 less Gold if your Allegiance is Traditionalist.Invest 10: Give Gingo two +1F/+1C tokens, and permanently give him Conqueror and the ability, "Battle: Move a target Personality home." This Invest cost cannot be reduced.
3,50 €
Air • Courtier • ShugenjaInterrupt, w: After the action Equips your Spell to Kitaiko, draw a card. Air Tireless Open: If Kitaiko has an Air Spell, straighten her.
3,00 €
Earth • ShugenjaSatoko enters play for 1 less Gold if your Allegiance is Progressive.Home Battle, w: Move your target Spirit Personality home. You may rehonor it.
1,00 €
Battle/Open, *: Destroy a target attachment with Gold Cost less than or equal to the amount paid, or the amount paid plus three if the target is an Item.
4,00 €
PoliticalPolitical Open, 2: Bow your target unbowed Courtier. Look at a number of cards on the top of your Fate deck equal to his Chi. You may put one at the bottom of your deck. Put the rest back in any order. Draw a card.
5,00 €
Cursed • Sword • Two-Handed • WeaponOn your turn, you must declare an Attack Phase and assign this Personality to attack, if able.Battle, w: Destroy a target enemy card with Force less than or equal to this Item's, and no attachments. Give this Item a +1F token.
2,50 €
Jade • MonkThis Follower contributes Force even while bowed and it is considered to have 3 Chi when a Kiho checks a card's Chi.
0,50 €
Courtier • SamuraiKimiono enters play for 1 less Gold if your Allegiance is Progressive.Political Battle: Fear equal to Kimiono's Personal Honor. If this bowed a card in a unit whose Personality has lower Personal Honor, gain 1 Honor.
0,10 €
Cavalry • Death Priest • Shugenja • WaterWater Battle: Discard a card from your hand to create Fear equal to the card's Focus Value, +1 if its target is Phoenix Clan.
2,50 €
Cavalry • Reserve • SamuraiGingo enters play for 1 less Gold if your Allegiance is Traditionalist.Invest 10: Give Gingo two +1F/+1C tokens, and permanently give him Conqueror and the ability, "Battle: Move a target Personality home." This Invest cost cannot be reduced.
0,10 €
Samurai • YojimboHome Battle: If he would be opposed, move Yasunari to the current battlefield.
3,00 €
Monk • Resilient • Tattooed • VoidVoid Engage: You may give Shao +1F, or you may target an enemy Personality with higher printed Force and give him a Force penalty, and Shao a bonus, equal to the difference between their printed force.
2,00 €
Artisan • CourtierAriyoshi enters play for 1 less Gold if your Allegiance is Progressive.Political Battle: Show the top card of your Fate Deck. Target an enemy Personality with Chi less than or equal to the card's Focus Value. His controller may choose to move him home. If he doesn't choose this, draw the top card and take an additional action.
0,50 €
Crab • Lion • Spider • UnicornIncrease Fear strength bonuses and penalties from your Courage actions by 1.Battle, w: Fear 0.
2,00 €
Mantis ClanAfter your action creates a Spirit, once per turn you may target and bow your unbowed Shugenja to gain 1 Honor.Absent Battle, w: If there are any attacking enemy units at the current battlefield, bow your target unbowed Shugenja at any location to move your target Spirit Personality at any location there. Straighten him as he moves.
4,50 €
If you are a Crab Clan player, this Strategy has Discipline 1. Battle: Straighten your target Personality. Negate all Force penalties on him. He has +2F while his army is opposed. Destroy him before the turn ends.
4,00 €
Shugenja • Water (Shugenja may attach and cast Spells.)Open, w: Create a 2F/2C/3PH Lion Clan • Ancestor • Samurai • Spirit Personality