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2,00 €
Earth. After you destroy one or more provinces or enemy units by winning a battle at a province: You may put this card into play from your hand. Battle/Open: Bow this card or discard it from your hand: Raise a target province's strength by 4; you may instead lower its strength by 3 if this card is in play.
0,50 €
Spirit. Nonhuman. Unique Action cards and ranged attacks cannot target the Spirit Legion.
0,50 €
Unaligned Imperial General. Samurai. Tactician. Unique Reaction: When an action moves an opposing unit out of a battle containing Murayasu, cancel the action.
1,50 €
Unaligned Ronin Poet. Samurai. Double Chi. Unique Rezan cannot take Political actions.
0,30 €
Nonhuman Battle: Bow to straighten this Personality if it is a Naga.
0,10 €
A Unicorn Personality can attach the Fanatics for 2 less Gold. Battle: Once per turn, if the opposing army has any Shadowlands cards, Moto Fanatics gain +3F. After the battle, destroy Moto Fanatics.
0,20 €
Naval May only be attached to a Naval Personality. Battle: Bow Kobune Crew and one of your Ports to move this unit from one of the Defender's Provinces to another.
0,10 €
Each Infantry Personality and Infantry Follower in a battle at this Province have -1F.
0,10 €
Singular You must bow one of your Monks or Shugenja as an additional cost of playing Mystic Ground. Reaction: Before this Province is destroyed, destroy Mystic Ground to negate the Province's destruction.
0,10 €
Any Shugenja coming into play from this Province permanently gains this ability: Battle: Bow and destroy this Shugenja to destroy one opposing Oni.
0,10 €
Open: Bow to give a clan affiliation to one of your Personalities until the end of the turn.
0,20 €
Fortification May only be brought into play by a member of Yoritomo's Alliance. This Province has a +2 Province Strength. Battle: Ranged 3 Attack, once per battle.
3,50 €
Unicorn Clan Samurai. Double Chi. Cavalry. Experienced 3 Will only attach Cavalry Followers. Limited: Bow to challenge a Kolat to a duel that cannot be refused. Reaction: Bow to destroy a Personality with a lower Chi that was just assigned or moved into a battle at which Kamoko is present.
0,10 €
Unicorn Clan Magistrate. Cavalry Battle: Bow Ashijun and your stronghold to target an opposing Personality. That Personality's controller must either send it home, or the Personalitiy's Force is reduced to zero.
1,00 €
Unaligned Samurai. Monkey Clan Champion. Captain of the Imperial Guard. Toturi's Army. Experienced 2. Unique All Exhaustion tokens are removed from Toku when he straightens. Battle: Give Toku a -1C Exhaustion token to straighten one Follower in this unit or give one Follower in this unit +1F. Toku cannot target a Follower with this action more than once...
0,70 €
Scorpion Clan Magistrate. Samurai. Experienced. Unique If your family honor ever drops below zero, Yojiro is destroyed. Yojiro may attach the Ancestral Sword of the Scorpion without gold cost. Any action or card effect which would dishonor Yojiro does not dishonor him but produces all other effects normally.
3,00 €
Unaligned Samurai. Experienced 2 Kakita Toshimoko. Unique. Double Chi May not refuse a duel. May not attach the Emerald Armor. Limited: Bow the Grey Crane and target a Kolat Personality in play. Draw and discard a fate card. If the Focus value is greater than the Kolat's Chi, the Grey Crane challenges the Kolat to a duel that cannot be refused.
1,00 €
Phoenix Clan Shugenja. Master of Air Experienced. Unique Gennai will not join the Dragon Clan. Open: Bow Gennai to draw two cards, then discard two cards.
2,50 €
Unaligned Ninja Assassin. Toturi's Army. Experienced 2. Unique Only Ninja Followers. Items that can only be attached to Ninja can be attached to Hiroru without gold cost. Limited: Bow Hiroru to destory a Kolat Personality in play with a lower Chi.
1,00 €
Unaligned. Ninja. Experienced Sanado. Unique The Infiltrator can remain bowed. Limited: Bow the Infiltrator and target a Personality in play with a lower Chi. While the Infiltrator remains bowed, the target cannot be assigned or moved to attack.
0,30 €
Unaligned Ninja Guard. Experienced. Unique Followers must be Ninja. Reaction: Bow Mamoru immediately after a Personality is moved with an action to attack one of your Provinces. Mamoru challenges that Personality to a duel that cannot be refused.
2,00 €
Naga Liason. Samurai. Toturi's Army. Unique. Experienced 2. Murumoto Daini. Human Reaction: Reduce the cost by two of a human Personality of Follower you are bringing into play if you are a Naga player. This does not bow The Daini, but can only be done once per card you are bringing into play.
0,10 €
Naga Hunter. Experienced. Unique. Tactician Reaction: Before the Defender performs his first battle action, you may play a terrain card for this battle. Reaction: If Qamar is about to be destroyed, all cards and tokens attached to Qamar are attached to Isha. Until the end of the game, Isha is considered to be Qamar.