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Crown of the Amethist Champion  - Unique · Costs 2 less Gold if attaching to a Dragon Clan Personality. This Personality may per
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Crown of the Amethist Champion

EomE-Item
0,10 €
Unique · Costs 2 less Gold if attaching to a Dragon Clan Personality. This Personality may perform one challenge action per turn even if bowed. Reaction: After this Personality wins a duel: Once per turn, straighten him.
The Better Gift  - Will only attach to a Courtier. Political Open: Bow this card: If it is another player's Action Phase, target
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The Better Gift

EomE-Item
0,10 €
Will only attach to a Courtier. Political Open: Bow this card: If it is another player's Action Phase, target a Personality that player controls. The target may assign even if bowed. When the turn ends, if the target is in play and neither attacked your Provinces nor opposed a unit you control at any time this turn, gain 2 Honor and dishonor him.
Oni-Daikyu  - Weapon. Battle: Bow this card: Ranged 3 Attack. Battle: Destroy this card: Target an opposing Follower, or an oppo
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Oni-Daikyu

EomE-Item
1,00 €
Weapon. Battle: Bow this card: Ranged 3 Attack. Battle: Destroy this card: Target an opposing Follower, or an opposing Personality with no Followers, with greater Force than this Personality's. Destroy the target.
Untested Scouts  - Will only attach to a Samurai or Scout. This card has +1F while opposed. Recon Limited: Once per turn, target
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Untested Scouts

EomE-Follower
0,10 €
Will only attach to a Samurai or Scout. This card has +1F while opposed. Recon Limited: Once per turn, target a Province. Until the turn ends, you may take the action ?Reaction: After a battle begins at the Province beings, play a Terrain from your hand
Three Storms  - Flank Formation · Formed by four attacking Pirate cards. After this card enters play, if the Defender controls n
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Three Storms

EomE-Strategy
0,10 €
Flank Formation · Formed by four attacking Pirate cards. After this card enters play, if the Defender controls no Items, Spells, or Followers, you may target a Personality he controls. Destroy the target. Battle: Target a Pirate Personality you control in the current battle: Target a Spell, Item, or Follower controlled by the Defender. Move it to the...
Soften Resistance  - Battle: Target a Scout Personality you control in the current battle: Target an opposing player. Look at hi
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Soften Resistance

EomE-Strategy
0,20 €
Battle: Target a Scout Personality you control in the current battle: Target an opposing player. Look at his hand. Discard the card from it with the lowest Focus value or one that is tied for lowest. Draw a card.
Midnight Raid  - Limited: If you have won a Raid Battle (including against no units) against the same player this turn and on yo
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Midnight Raid

EomE-Strategy
0,20 €
Limited: If you have won a Raid Battle (including against no units) against the same player this turn and on your last turn, gain a Province to the right of your rightmost Province. Until the game ends, the Province fills from that player's Dynasty deck, and cards discarded from it go to their owner's discard pile.
Charge of the First Legion  - Open: Pay 20 Gold: Bring all face-down Personalities attached to your Provinces into play, ignorin
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Charge of the First Legion

EomE-Strategy
0,10 €
Open: Pay 20 Gold: Bring all face-down Personalities attached to your Provinces into play, ignoring costs. Limited: If any other player has at least 35 Family Honor, bring up to 2 face-down Personalities attached to your Provinces into play, ignoring costs.
Tighten Patrol  - Open: Target a Magistrate you control: Dishonored Personalities may not assign or move to battlefields.
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Tighten Patrol

EomE-Strategy
0,20 €
Open: Target a Magistrate you control: Dishonored Personalities may not assign or move to battlefields.
Sadame Contest  - Limited: Target a Courtier or Poet Personality you control and another player. Your Personality issues a chall
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Sadame Contest

EomE-Strategy
0,20 €
Limited: Target a Courtier or Poet Personality you control and another player. Your Personality issues a challenge to a duel of Personal Honor that the player may accept with any Personality he controls. The winner, or your Personality if the challenge is not accepted, permanently gains the ability ?Political Reaction: Before a player gains or loses...
Seppun Toshiaki  - Unaligned Shugenja · Gozoku · Unique. Actions on Wind cards cost an additional 3 Gold to use. This will give
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Seppun Toshiaki

EomE-Personality-SA
0,10 €
Unaligned Shugenja · Gozoku · Unique. Actions on Wind cards cost an additional 3 Gold to use. This will give a Gold cost to an action that has none. Reaction: After you play a Gozoku card: Draw a card.
Suiteiru no Oni Exp  - Nonhuman · Tactician · Experienced · Unique · Shadowlands. After Suiteiru no Oni enters play, lose 5 Hono
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Suiteiru no Oni Exp

EomE-Personality-SH
1,00 €
Nonhuman · Tactician · Experienced · Unique · Shadowlands. After Suiteiru no Oni enters play, lose 5 Honor and permanently give each Oni Personality you control the Tactician trait and the ability ?Tactical Battle: If this unit would be opposed, move it to the current battlefield. Straighten it.?
Rezan Exp  - Shadowlands Poet · Bushi · Duelist · Experienced · Unique. Shadowlands Personalities may not refuse Rezan's challen
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Rezan Exp

EomE-Personality-SH
0,50 €
Shadowlands Poet · Bushi · Duelist · Experienced · Unique. Shadowlands Personalities may not refuse Rezan's challenges. Open: Bow Rezan: Target a Shadowlands Personality. Rezan challenges him.
Hasaiki no Oni  - Nonhuman · Shadowlands · Lose 10 Honor. May not be put under a Sensei. Reaction: Before a Personality you cont
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Hasaiki no Oni

EomE-Personality-SH
0,30 €
Nonhuman · Shadowlands · Lose 10 Honor. May not be put under a Sensei. Reaction: Before a Personality you control bows from a card effect: Negate the bowing. Battle: Once per battle, target an opposing Personality and a legal target for a ranged attack from this card. Bow the first target. Produce a ranged attack against the second with a strength equal...
Isawa Jumon  - Phoenix Clan Shugenja · Bloodspeaker. Lose 1 Honor. When paying Jumon's Gold cost, you may discard one card with
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Isawa Jumon

EomE-Personality-PH
0,20 €
Phoenix Clan Shugenja · Bloodspeaker. Lose 1 Honor. When paying Jumon's Gold cost, you may discard one card with a Maho action to reduce her Gold cost by 1. Maho Battle: Permanently reduce Jumon's Chi by 1: Once per battle, target a Bloodspeaker Personality in Jumon's army. Straighten him.
Isawa Kazushi  - Phoenix Clan Air Shugenja. Kazushi participates in Rituals as if he had +2C. Kazushi participates in Rituals as
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Isawa Kazushi

EomE-Personality-PH
0,20 €
Phoenix Clan Air Shugenja. Kazushi participates in Rituals as if he had +2C. Kazushi participates in Rituals as if he were two Shugenja unless he is the only participant. Elemental Air Reaction: After a Spell attaches to a Personality you control, pay 1 Gold: Once per turn, if the Personality has no Followers, target him. Give him a 0F/1C Shugenja...
Agasha Kushojin  - Phoenix Clan Fire Shugenja. Kushojin has +4F while she has a Spell. Elemental Battle: Target a Spell attached
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Agasha Kushojin

EomE-Personality-PH
0,10 €
Phoenix Clan Fire Shugenja. Kushojin has +4F while she has a Spell. Elemental Battle: Target a Spell attached to Kushojin: Once per turn, Kushojin produces Fear equal to the Spell's Gold cost. This Fear affects Personalities as if they were Followers.
Matsu Nanako  - Lion Clan Samurai · Scout. Battle: If Nanako is in the current battle, once per battle, target a face-up Persona
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Matsu Nanako

EomE-Personality-LI
0,20 €
Lion Clan Samurai · Scout. Battle: If Nanako is in the current battle, once per battle, target a face-up Personality in one of your Provinces. Reduce his Gold cost by the number of Lion Clan Personalities in Nanako's army. Bring the target into play in Nanako's army, paying all costs.
Mirumoto Hakahime  - Dragon Clan Samurai. Reaction: After Hakahime enters play outside the Dynasty Phase: Once per turn, gain 3
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Mirumoto Hakahime

EomE-Personality-DR
0,10 €
Dragon Clan Samurai. Reaction: After Hakahime enters play outside the Dynasty Phase: Once per turn, gain 3 Honor. Reaction: After Hakahime enters play from being attached to one of your Provinces: Search your Dynasty deck for an Event. Resolve it as if it were in that Province. Remove it from the game.
Kitsuki Otojiro  - Dragon Clan Samurai · Magistrate. Otojiro has +1F for each Personality attached to your Provinces if you have
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Kitsuki Otojiro

EomE-Personality-DR
0,10 €
Dragon Clan Samurai · Magistrate. Otojiro has +1F for each Personality attached to your Provinces if you have brought no such Personalities into play this turn. Limited: Bow Otojiro: Target a face-up Personality in one of your Provinces. Attach him to the Province, face-down and out of play. Refill the Province face-up.
Doji Ran  - Crane Clan Samurai · Harrier Liaison. Your actions satisfy the Rule of Presence if Ran was at the current battlefiel
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Doji Ran

EomE-Personality-CN
0,30 €
Crane Clan Samurai · Harrier Liaison. Your actions satisfy the Rule of Presence if Ran was at the current battlefield at any time this attack. Battle: Once per battle, target a card in the enemy leader's army. Move Ran to the current battlefield. Straighten her. Give the target ?3F.
Daidoji Shihei  - Crane Clan Hatamoto · Samurai · Harrier. After the first time Shihei is destroyed, you may target and destroy
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Daidoji Shihei

EomE-Personality-CN
0,20 €
Crane Clan Hatamoto · Samurai · Harrier. After the first time Shihei is destroyed, you may target and destroy a Holding controlled by any player. Reaction: After a Personality at Shihei's battlefield receives a Force penalty: Once per battle, target a Harrier you control. Raise the target's Force by the penalty.
Yobanjin Alliance  - After the next time this game you destroy a Province as the Attacker, gain 8 Honor
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Yobanjin Alliance

EomE-Event
0,50 €
After the next time this game you destroy a Province as the Attacker, gain 8 Honor
Shining Son  - The next time this game you play an Item from your hand, permanently give it +2F and the ability ?Open: Once per
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Shining Son

EomE-Event
0,30 €
The next time this game you play an Item from your hand, permanently give it +2F and the ability ?Open: Once per turn, straighten this card.?
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